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Xcom 2 vs darkest dungeon
Xcom 2 vs darkest dungeon





xcom 2 vs darkest dungeon xcom 2 vs darkest dungeon

This is accomplished, first and foremost, thematically: "Dark" in the name, proud of being difficult, and desperate characters are a staple. If you 'win', you're defying expectations, not complying to them. The implicit meaning behind that is: Failure is expected. One very important point to make straight out is that, in reality, what matters isn't the actual possibility of failure, but rather the perception of that.ĭarkest Dungeon, like Dark Souls brilliantly did before it, plays it's card very, very straight: This is a hard game, and you will lose. Obviously, a long game can't straight up display a YOU LOSE, START BACK upon a loss: Thereby, mechanics to punish failure, but not cripplingly so, are needed. X-COM(2) and Darkest Dungeon are games with obviously heavy inter-influence, and i'm choosing them to talk about possible approaches to strategic permadeath. How to make a game that has satisfying wins, but still lets the player win and doesn't drive him/her away? Wins are more satisfying when hard to get.







Xcom 2 vs darkest dungeon